plusone weekly #15 (11/14/2025)

Incremental games news, releases, updates, and commentary for the week ending Fri Nov 14 2025
Weekly highlights

Given just how many nodebuster-likes I have to look at each week, it's made me think a lot about that subgenre and how (sub)genres work. If you're reading this and at least vaguely aware of who I am, you're probably aware of my document on defining the incremental games genre. In that piece I use a method based off the Berlin interpretation for defining rogue-likes.

What's interesting to me, is that I don't think a Berlin interpretation is actually useful for nodebuster-likes, at least not yet. Nodebuster-likes are such a new subgenre (although I still argue they're spiritual successors of "upgrade games" from back in the flash days) that they haven't really had much time to branch out yet. They're all remarkably similar. They're nearly all a short minigame section that takes no more than a few minutes and is fairly skill based, with a short break between each session to buy upgrades, often in an upgrade tree. The tree typically unlocks new currencies that are gained in the minigame, and instead of a traditional prestige mechanic, the minigame often has "levels", each more difficult than the previous. If there aren't discrete levels, then the minigame simply ramps up in difficulty very quickly the longer you are in it. And, naturally, eventually the game ends as either the last level is beaten or all the upgrades are purchased.

I suppose eventually those could be made to be a list of high and low value factors a la the Berlin interpretation, but currently I think the games are all so similar that really any game that doesn't nearly perfectly match that description is simply unlikely to be a nodebuster-like. And, to be honest, I'd much rather we see that expansion of the genre sooner rather than later. But I'd love to hear y'all's thoughts: which mechanics have you also noticed being near ubiquitous? Any that you think were unfair? And which mechanics do you hope to see retain their ubiquity as the subgenre spreads out?

Happy clicking!
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DemoNot releasedGen AIPaidJam entry
Featured games and demos
Agrivore
by verty
DemoPaid

Agrivore is an incremental farming game where you equip magical farming gear, harvest crops, and feed a gluttonous King to unlock eternal power..

Click on Building
by ThinKING Cat Game

Build, click, research, and rebuild your village.

Desktop Engineering
by Antoine Fauville

Manage a factory through paper reports in this Idle game.

Five versions at an incremental
by schnitczel

incremental but i kinda added a few features.

Idle Broc
by born weird
DemoNot releasedPaid

Grind monsters, get stronger.

Let It Consume
by aidannieve
Demo

A short, active incremental game about leading a dark cult..

Sisyphus Clicker
by Rikiwastaken

Help Sisyphus push his boulder up Mount Olympus and take his revenge against Zeus !.

Space Rock Breaker
by WAKA WAKA
DemoPaid

Space Rock Breaker is a short incremental game about mining asteroids in space.

The Greenening
by Erkberg
Demo

A wholesome incremental journey about exploring and reawakening a forgotten world.

Time Lord's Legacy
by RodakDev

A quick clicker incrementation game full of clock ticks.

Featured updates
Duncrush
by Golden Pick Games
DemoPaid

unknown 『Duncrush』 is now officially released!

Shark Incremental
by MrRedShark77

(untitled)

Siegeturtle
by YYZ

Siegeturtle is OUT NOW!

- more details
Also, check out the full list of games and updates since last newsletter.
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