This week's been relatively slow, but that gave me time to catch up on various demos that have come out for next fest.
It is interesting to see so many incremental games now be desktop based, often with a price tag on steam. I don't mind it too much - I have the disposable income, and I like to support the devs of my favorite genre. But I agree with the sentiments I've seen amongst the community that these games tend to be rather short (albeit polished), and sometimes I'd like to just play something that is less skill based, lasts longer, and perhaps even be playable on my phone 😲.
Funnily enough, I think before this trend within the genre, there was actually a similarly common disdain for how many TMT mods there were, for the opposite reasons: they were too plentiful, too long, too same-y, and too unpolished. But now I kinda find comfort in following along with new mods and updated mods. And for what it's worth, a lot of these steam games do also have a lot of same-y-ness, with how common the "dodge things, wait for various auto attacks to kill things, and upgrade via a skill tree between runs" core gameplay loop is. But that's okay, I'm sure once the next trend takes off we'll be able to look back at these experiences for the positive reasons it became a trend in the first place, much in the same way we can look at TMT mods now.